Login:
Password:

Forgot password? Register

Article


4
EQ GUIDE (Political)
Posted 5 years ago by
smecherturk    
Report


S.A KOPYALA YAPISTIR YAPMADIM EL EMEGI SAYGI LUTFEN... KAYNAK GOSTERMEDEN PAYLASANI AGG SIKSIN




General info
Items last forever
Items are not bound to players (it is possible to trade them with others)
There are 8 slots
There are 6 qualities .
There are 11 parameters
It is possible to put an item on auction
Items are generated as drops in battles, when receiving achievements, when traveling and on auctions
Items' parameters are randomized
Players have storage for items
Some item parameters are good for high level players (ones that give percentage damage increase), other gives fine boost to new players (the ones that adds certain amount of strength or damage to the hit)
Item vendor sells helmets only
Slots
Helmet
Personal armor
Vision
Weapon upgrade
Offhand
Pants
Shoes
Lucky Charm
Item quality
Q1 (Available for everyone)
Q2 (Available for everyone)
Q3 (Requires some effort to get them)
Q4 (Requires lots of effort to get them)
Q5 (Very rare items, only top players are able to get one or two Q5 in a battle)
Q6 (Only acquirable through merge or buy )
Trading/transferring/buying items
There are 8 ways to obtain an item

Get it in a drop in a battle.
Buy it on auction from another player.
Get it as a donation from another player.
Convert (merge) 3 items of the lower quality to receive one item of a higher quality.
Split an equipment to get 2 equipment of a lower quality.
Get it by inviting people (only armors).
Some missions give random equipment.
Find it while traveling to other region.
Equipment drops
Helmet items will be created by the system and sold on auctions
Personal armor will be awarded to people who invite other players
Weapon upgrade, Offhand and Vision will be generated in combat
Helmet drops
The system will generate the following number of items each day:

243 Q1
81 Q2
27 Q3
9 Q4
3 Q5
The items will be automatically put on auctions by the system.

Torso drops
Q1 armor for inviting 1 player and helping him to reach level 7.
Q2 armor for inviting 2 players and helping them to reach level 7.
Q3 armor for inviting 5 players and helping them to reach level 7.
Q4 armor for inviting 20 players and helping them to reach level 7.
Q5 armor for inviting 100 players and helping them to reach level 7.
NOTE: For example, you invited 15 players who reached level 7, you will receive 15x Armor Q1, 7x Armor Q2 and 3x Armor Q3

Battle drops
Items will be generated and given to players at the end of each battle. The number of drops will depend on the size of the battle.

Number of items dropped
1 Q5 item for each 30,000 hits
1 Q4 item for each 10,000 hits
1 Q3 item for each 3,000 hits
1 Q2 item for each 1,000 hits
1 Q1 item for each 300 hits
!!!!WARNING: This information may not be accurate. Waiting for approval...

Let's assume that there was a battle with 100,000 hits. The battle will drop the following number of items:

3 Q5 items
10 Q4 items
33 Q3 items
100 Q2 items
333 Q1 items
Who will receive items
Q5 items will be given randomly to BH (Battle Hero) winners
Q4 items will be given randomly to top 3 fighters (from all rounds)
Q3 items will be given randomly to top 10 fighters (from all rounds)
Q2 and Q1 items will be given randomly to every battle participant
General rules:

Owning two (and more) BH/top3/top10 spots doubles (multiplies) your chance to receive an item
Owning one BH/top3/top10 spots you have a chance to receive multiple items for this spot (for example 2 Q5 items for 1 BH)
The more fight you have, the bigger chance you have to receive Q2 and Q1 items
Parameters
Increased hit
Increased strength
Reduced miss chance
Increased damage
Increased critical chance
Increased maximum damage
Increased chance to avoid damage
Increased economic skill
Chance for free flight
Chance for free flight increases after time. You won't see effects instantly, you have to wait for 24h.
after 24h → 100% of the parameter will be added to free flight chances
Maximal value of this parameter is 20.0
economical skill increase
Economic skill increases after time. You won't see effects instantly, you have to wait for 24h.
after 24h → 25% of the parameter will be added to economic skill
after 48h → 50% of the parameter will be added to economic skill
after 72h → 100% of the parameter will be added to economic skill
Maximal value of this parameter is 10.0

Equipment Settings
Increased hit
Q1 Increased hit by 10-30
Q2 Increased hit by 30-40
Q3 Increased hit by 40-50
Q4 Increased hit by 50-60
Q5 Increased hit by 60-90
Q6 Increased hit by 90-130
Increased strength
Q1 Increased strength by 10-16
Q2 Increased strength by 16-20
Q3 Increased strength by 20-24
Q4 Increased strength by 24-28
Q5 Increased strength by 28-40
Q6 Increased strength by 40-60
Reduced miss chance
Q1 Reduced miss chance by 0-1.5%
Q2 Reduced miss chance by 1.5-3%
Q3 Reduced miss chance by 3-4.5%
Q4 Reduced miss chance by 4.5-6%
Q5 Reduced miss chance by 6-7.5%
Q6 Reduced miss chance by 7.5-9%
Increased damage
Q1 Increased damage by 0-1%
Q2 Increased damage by 1-2%
Q3 Increased damage by 2-3%
Q4 Increased damage by 3-4%
Q5 Increased damage by 4-6%
Q6 Increased damage by 6-8%
Increased critical chance
Q1 Increased critical chance by 0-1%
Q2 Increased critical chance by 1-2%
Q3 Increased critical chance by 2-3%
Q4 Increased critical chance by 3-4%
Q5 Increased critical chance by 4-6%
Q6 Increased critical chance by 6-8%
Increased maximum damage
Q1 Increased maximum damage by 0-2%
Q2 Increased maximum damage by 2-4%
Q3 Increased maximum damage by 4-6%
Q4 Increased maximum damage by 6-8%
Q5 Increased maximum damage by 8-12%
Q6 Increased maximum damage by 12-16%
Increased chance to avoid damage
Q1 Increased chance to avoid damage by 0-1%
Q2 Increased chance to avoid damage by 1-2%
Q3 Increased chance to avoid damage by 2-3%
Q4 Increased chance to avoid damage by 3-4%
Q5 Increased chance to avoid damage by 4-6%
Q6 Increased chance to avoid damage by 6-8%
Increased economic skill
Q1 Increased economic skill by 0.10-0.20
Q2 Increased economic skill by 0.20-0.40
Q3 Increased economic skill by 0.40-0.60
Q4 Increased economic skill by 0-60-0,80
Q5 Increased economic skill by 0.80-1.10
Q6 Increased economic skill by 1.10-1.40
Chance for free flight
Q1 Chance for free flight by 0.5-1.0%
Q2 Chance for free flight by 1.0-1.5%
Q3 Chance for free flight by 1.5-2.0%
Q4 Chance for free flight by 2.0-3.0%
Q5 Chance for free flight by 3.0-4.0%
Q6 Chance for free flight by 4.0-5.5%
Item database
Q3 kevlar helmet
Q3 Helmet Kelvar helmet

Note: There are equipmets that have rare stats

Helmet
Q1 Leather helmet
Q2 Classic combat helmet
Q3 Kevlar helmet
Q4 ACH helmet
Q5 Nanofiber helmet
Q6 Full nanofiber helmet
Personal armor
Q1 Leather jacket
Q2 Flack armor
Q3 Kevlar vest
Q4 Full kevlar armor
Q5 Nanofiber vest
Q6 Full nanofiber armor
Vision
Q1 Sun goggles
Q2 Binoculars
Q3 Infrared goggles
Q4 Night vision goggles
Q5 NV goggles with tactical radio
Q6 Spotting scope
Offhand
Q1 Compass
Q2 Field map
Q3 Walkie-talkie
Q4 GPS
Q5 Combat laptop
Q6 Laser target designator
Pants
Q1 Green army pants
Q2 Desert army pants
Q3 Winter army pants
Q4 Black army pants
Q5 Moro pants
Q6 Tactical trousers
Shoes
Q1 Old school army shoes
Q2 Trooper shoes
Q3 Sniper shoes
Q4 Desert shoes
Q5 Boots
Q6 Commando shoee
Lucky Charm
Q1 Four-leaf clover
Q2 Talisman
Q3 Teddy bear
Q4 Lucky coin
Q5 Elephant statue
Q6 Funny bunny
Generating items
Every item will have two random parameters during its creation. Each parameters will have randomized values. An equipment may have double parameters.

Merge and Split
Players are able to merge three items of the lower level into one item of the higher level.

Items of the lower level will be destroyed
Items of the higher level will be randomly generated (by parameters and their values)
There will be a fee on generating the items, the fee will depend on item level
The type of created item will depend on the type of lower items used (each lower type adds 1/3 chance for that higher type to be generated)
For details see here: Merge and split

Item auctions
Auctions are based on English type of auction
Everyone is able to put an item on auction
Auction duration is set by users
There is a 2% fee on auctions paid by auctioneer
New Set
Besides normal equipments we have also special sets. They are rare in the game, also merging or splitting may turn them into normal equipment.
Parameters. Each set has it's own rules for parameters, they are always generated randomly but some sets have less parameters. Lucky charm is an exception. It always has parameters chosen from: increase economy skill, chance to avoid damage, chance for free flight, increase critical chance, miss chance reduction.
Merge. The chance to get equipment from special set is +25% for each equipment from this set used in merge. This means that even if you will use equipments from only one special set you have 25% chance to get ordinary equipment.
Split. First equipment from split, the one of same slot, has 75% chances to belong to the same set as the splitted item, second equipment from split has only 25% chance for it. This means that when you are splitting equipment you may get two, one or none equipments from special set.
Pirate set. Possible parameters: reduce miss chance, increase avoid chance, increase damage, increase max damage. Pants and shoes: chance for free flight. Helmet and personal armor: increase economy skill. Offhand and weapon upgrade: increase critical chance
FAQ
When was it implemented?
It was implemented on January (mid) 2013.
Are the items for inviting people be given retrospectively?
Yes.
Categories:
Tutorials Military Help


Previous article:
E-sim dictionary (5 years ago)

Next article:
War (5 years ago)

E-Sim
Free strategy browser game.
This server is closed

 160+ Countries
 ~40k active users
 15 seconds to register

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


forum | Terms of Service | Privacy policy | Support | Wikia | Alpha | Luxia | Primera | Secura | Suna | Epica | Versa | Chimera | esim political game
Play on